CVE detail
CVE-2020-6017 — CVE-2020-6017
Published 2020-12-03 · Modified 2026-06-17 · Vendor valvesoftware · Product game_networking_sockets · Source nvd
CRITICAL
severity
CVSS-derived band
0.0310
EPSS probability
exploitation probability, 30d
87.0%
EPSS percentile
percentile vs all CVEs
NOT LISTED
CISA KEV
known exploited catalog
Description
Valve's Game Networking Sockets prior to version v1.2.0 improperly handles long unreliable segments in function SNP_ReceiveUnreliableSegment() when configured to support plain-text messages, leading to a Heap-Based Buffer Overflow and resulting in a memory corruption and possibly even a remote code execution.
Remediation
No vendor-published fix data in our corpus for this CVE. Check the references below or the vendor's PSIRT / security advisories page.
References